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Developer(s): Banpresto Publisher(s): Banpresto Release date: Dec 2, 2004 Genre: Fighting Game modes: Single Player Multi Player Ratings: A (All ages) (In accordance to Japan's CERO) Platform(s): Playstation 2 Preceded by: Succeeded by: Ultraman Fighting Evolution 3 (ウルトラマン Fighting ( ファイティング ) Evolution ( エボリューション ) 3 ( スリー ) Urutoraman Faitingu Eboryūshon Surī) also called 'Ultraman FE3' is a Fighting game developed and published by Banpresto. It is the 3rd in the The direction is provided by, who acted as 's voice actor as well. Contents [] Game Modes Ultra Mode This is the main story mode. The player battles as Ultramen in stories identical to TV show episodes and movies.
The game features a ranking system, in which depending on how well the player completed the stage, they will be awarded a rank, with D being the worst rank and S being the best rank. Each stage has its own health and time remaining requirement, that when completed boosts the rank. Two other special tasks must be completed to achieve an S Rank. Lots of stages include more than 2 special tasks, meaning there are multiple ways to get an S rank for each stage. Some of these tasks can achieve an S rank immediately, regardless of any other special tasks or the health and time requirements. (From episode 27 of Ultraman) Ultraman fights against Gomora and must protect the Osaka Castle from being destroyed. • Win with at least 40% health remaining.
• Win with at least 1:30 time remaining. • Remove Gomora's horn (Requires 1 Normal Throw). • Remove Gomora's tail (Requires 1 Ultra Slash). • Protect Osaka Castle. (From episode 39 of Ultraman) Ultraman fights against Zetton. Zetton is not affected by knockback, and is intended for the player to lose.
• Win with at least 50% health remaining. • Win with at least 1:30 time remaining. • Zoffy appears. (This occurs if the player uses all 3 of Ultraman's specials, and the Specium Ray last.) • Use the Specium Ray.
In 2008, Tomas Rokicki lowered that number to 22 moves, and in July 2010, a team of researchers including Rokicki, working with Google, proved the so-called '' to be 20. In 2007, Daniel Kunkle and Gene Cooperman used computer search methods to demonstrate that any 3×3×3 Rubik's Cube configuration can be solved in 26 moves or fewer. In 1982, David Singmaster and Alexander Frey hypothesised that the number of moves needed to solve the Rubik's Cube, given an ideal algorithm, might be in 'the low twenties'.
• Protect the Science Patrol Base. (From episode 15 of Ultraseven) Ultraseven fights against King Joe. King Joe is not affected by knockback until the 2:00 mark when a car appears to help Ultraseven. Grabbing King Joe will make the car fire at him, weakening him and causing him to recieve knockback. • Win with at least 80% health remaining. • Win at least 1:30 time remaining.
• The Raiton R30 hits King Joe. • King Joe must destroy at least one boat. • Make sure at least one boat remains intact. • Protect the Raiton R30. (From episode 5 of Return of Ultraman) Ultraman Jack fights against Twintail and Gudon. Twintail will be weakened by a MAT car, its location is shown by an arrow.